Konami’s Triumph!

Konami Triumph

Who could have seen that happening?  Hideo Kojima taking up the position of President of Digital Development at Konami.  It was unexpected, to say the least, but let’s be honest, it was a smart move from a publisher who has been making a lot of smart moves in the last year.  Couple that with Kojima’s double triumph of Silent Hills and Metal Gear Solid V and you have a man at the pinnacle of greatness.  He’s ideally suited to be at the tiller of a company riding the crest of a wave of dazzling success.

Hideo Kojima gets to continue his stellar work with Kojima Productions while turning his expert eye over the whole stable of upcoming Konami properties...

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Microtransactions: Why So Little Noise?

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Note: I wrote this piece before the Pay Day 2 furore, I won’t go into it, but, yeah that was a mess.

Sometimes it feels like games publishers and games media are trying to make me sad.  Their colluding in a scheme whose sole aim is to make me alternately cry and rage in eye-ball-capillary-bursting fury.  It’s almost like the creation of entertainment also gives birth to a bunch of hollowed human wraiths whose only source of sustenance is the rage and sadness of the gamers they’ve entertained.  It’s like fun hurts them and they have to make up new ways to make us suffer.  I think I may have given too much thought to that metaphor.

What’s got me pounding the keyboard again today?  Why am I torturing metaphors and similes like they killed my entire family?  Where do I get off prattl...

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EGX Birmingham 2015 – The Outline

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EGX 2015 was a bit of whirlwind for us this time around as what we thought would be 3-4 days of basking in the glorious electronic glow of gaming screens for hours on end, turned into a single day of running around like headless chickens in an attempt to divide and conquer.

The move to the NEC is both a sad one and one full of promise, I’ll miss it being at Earl’s Court but the NEC will hopefully provide it with the opportunity to grow even further beyond what it is already the biggest gaming event in the UK. The only problem with this particular weekend was that there were at least 2-3 other shows on, with one of them being a seemingly very popular Cycle Show...

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Konami: AAA, PES, Nostalgia And Pachinkos.

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Rumour that Konami cleared their decks of all console development, after quotes in various publications appeared stating that the company would “pursue mobile games aggressively” and that “mobile is where the future of gaming lies.” – Though at the time there was no mention of their coin-op/pachinko part of the business that makes them a solid earning in their primary Asian-based markets.

Konami president Hideki Hayakawa told publication Nikkei Trendy Net, “With multiplatform games, there’s really no point in dividing the market into categories any more,” he said, “Mobiles will take on the new role of linking the general public to the gaming world.”

There’s a certain amount of sense to what he apparently said, in terms of the insane growth of the mobile market over the last few years and...

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Early Doors: Grim Dawn

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Early Doors is column where we play games that are in early access, aiming to give you the information you need about buying-in before release.

Today’s post was written by Daniel Fifield.

Grim Dawn is the first offering from Crate entertainment. A studio founded by Arthur Bruno, former Lead Designer for Iron Lore, the devs that brought us Titan Quest and its expansion Immortal Throne. Grim Dawn is an action RPG built from the Iron Lore code base.

The action RPG genre has been around for a while now, so there’s an established formula and plenty of competition. If I had to draw a comparison, I would say Grim Dawn is more like Path of Exile, than Diablo 3, both in terms of gameplay and appearance. You start with next to nothing and have to build your reputation through your deeds.


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Deus Ex: The Great Pre-order Palaver

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You want to be certain of getting that big new game, don’t you?  Everybody and their neighbour’s goldfish wants to get their slippery fins on that giganto release.  It’s all anyone in games media is seemingly talking about.  A parade of frothy and whirly-eyed articles reveal more about this titanic game.  You’re caught up in the hype and you have to get the game, day one, hour one.  So you go ahead and make the decision to pre-order.  If you get a little extra for doing so, all the better.  Or maybe you’re just after that one special thing.

Before I go on here, I must cop to having pre-ordered twice.  Both instances were to get some bit of gaming related tat.  I pre-ordered Resistance 3 from Asda in order to get the Chimera Hybrid Sackboy keyring...

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Tentpole or Flop? The Video Games To Film Discussion.

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So.  A Borderlands film, eh?  Is this going to be another excuse for me to go off on a rant about the Borderlands games?  Nah.  I’m over it, for the time being at least.  No, what I want to do is look at video game films and bring a little baggie of positive to the conversation.  Especially considering the critical kicking and audience apathy Hitman: Agent 47 received.  Borderlands isn’t the only video game getting a big-screen adaptation.  Looking at the Wikipedia page, the list of upcoming films is dizzying, both the sheer amount of them and some of the choices.  Tetris?  The mind doth boggle.

To say that the history of video games being turned into films is chequered would be to suggest that there was anything above mediocre in the ouvre...

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EA’s Gamescom 2015 Presentation: The Rundown


I missed the opening to the EA presentation, thanks to internet problems.  I’m going to pretend the opening montage and Andrew Wilson didn’t happen.  Probably might as well not have.

Need for Speed

Marcus Nilsson gave us a bunch of guff for Need for Speed.  I wasn’t terribly sure what was going on here.  There was something about a competition over Twitter to help design a high-end car.  There was something about FMV.  There were angry-looking men, scowling at us.  Some mumbling about a narrative in a driving game.  I don’t know, I started to feel like I’d had a head injury quite early into this part of the presentation.  It doesn’t bode well for the rest of EA’s presentation.

Mirror’s Edge: Catalyst

Once I’d recovered my shattered wits I noticed Sara Jansson was ...

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The Xbox Gamescom 2015 Presentation: The Rundown


Gamescom isn’t quite as huge as E3, we know that and games companies know that.  Still some of them have decided to show off their stuff at the event, and even make some announcements they didn’t make at E3 in June.  It’s nice of them to throw Europe a bone.

With this in mind Microsoft took to the stage.  This didn’t have the gaudy glamour of their E3 presentation, but it was still pretty swish.  The screen showed us a montage of all the stuff Microsoft have that Sony doesn’t, nyah, nyah, nyah.  Particularly mocking since Sony aren’t doing a presentation at Gamescom.

Gregor Bieler took to the stage to introduce Phil Spencer...

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Kyn: At Least You Tried.

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Hello again, Kyn, me old spoon.  Yes, we’ve met before and you looked a little different then.  Let’s see if you’ve changed in any other ways.  Do you have more to admire?  Have you reached hitherto unknown lofty heights?  Will you make us weep with the transcendent wonder your gameplay?

This is, of course, the isometric RPG developed by the two-man team of Tangren and published by Versus Evil.

You still play as the Norse-like protagonists, Alrik and Bram, who have earned the power of the Magni.  No, it’s nothing to do with cider, you drunkards.  Magni here are warriors imbued with magic after going through a bit of a rough initiation.  This initiation involves being sealed in a cave for several months and being forced to eat rats.  Sounds like my childhood holidays at Butlins...

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